For PvP, you really don’t need a cap-stable, booster/repper tank. TANK - One of the most common mistakes new pirates make is focusing too much on the defensive capabilities of their ship. With my far-from perfect skills, I can get about 100 dps out of them - MORE than enough to kill most ratters. High speed opponents can largely negate them, and their slow firing speed and delay before hitting can cause problems, but this build they will serve just fine. DAMAGE - Missiles aren’t the ideal weapon for PvP.Basically, the microwarp drive makes you NEARLY invincible. In addition, with this build the 1.5m/s speed lets us effectively negate our opponent’s weapons - you can outrun drones entirely, minimize the damage from missiles and exceed the tracking speed of most medium guns. This deserves its own post, but for now I will just briefly repeat my favorite EVE proverb: “Speed is life.” Speed lets you dictate the range of the encounter (forcing the fight to happen at YOUR ideal range), helps you keep your opponent from running away and (most importantly) helps you run when things go the wrong way. MICROWARP DRIVE - After tackle, the most critical quality of a PvP ship is its speed. For this ship I went with a T3 warp disruptor (which at 13mil is the cheapest on the market and still worth more than the rest of the ship put together) and a T5 stasis webifier (which gives us a little more than 14km range).
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